In the new version, we solved an issue with incorrect closing of ZYLIA Studio for long recording in lossless compression mode (WavPack format).
General changes introduced in both ZYLIA Studio PRO v1.5.0 and ZYLIA Ambisonics Converter Plugin v1.2.0 concern adding a possibility to generate support packages. In case of technical challenges, users can create a support package and send it to us to solve issues with ZYLIA plugins. The new feature is available in Settings -> License -> Support data
In the new versions of ZYLIA Studio PRO and ZYLIA Ambisonics Converter Plugin scaling of graphical elements on Retina displays was also fixed.
We redesign the look of the native operating system’s dialog windows to be consistent with the rest of the graphical interface.
Additionally, with the new release of ZYLIA ZM-1 driver we would like to presents ZYLIA Studio PRO and ZYLIA Ambisonics Converter Plugin in AAX version for Windows system.
Additional changes in ZYLIA Studio PRO
Additional changes in ZYLIA Ambisonics Converter Plugin
Improved automatic gain correction thanks to new sets of Zylia drivers lowers the sensitivity mismatch of individual microphones in ZYLIA ZM-1 from +/- 1 decibel down to +/- 0.1 dB due to acoustic measurments of each unit. Introduced changes can be appreciated especially by professional sound engineers and audio researchers.
Additionally a new ZYLIA ZM-1 driver for macOS:
- blocks automatic system sleep during recording and when the laptop lid is closed
- allows installing the same version of ZYLIA ZM-1 driver again
- improves audio data streaming between ZYLIA ZM-1 device and ZYLIA ZM-1 driver
- gives ZYLIA Control Panel possibility to generate a package with support data
Additionally a new ZYLIA ZM-1 driver for Windows:
- gives support for recording in Pro Tools
We are happy to announce the new release of ZYLIA Studio v. 1.8.0
Get to know all the changes.
ZYLIA Studio v. 1.8.0 main changes:
Bug fixes and improvements:
New release of ZYLIA Studio PRO and ZYLIA Ambisonics Converter Plugins are developed to address the needs of audio enthusiasts. The new plug-ins accommodate specific characteristics of Pro Tools and enable use of the DAW with the innovative ZYLIA ZM-1 microphone.
Because Pro Tools since 12.8.2 version supports a maximum of 16 channels per track instead of the 19 provided by the ZM-1 microphone, ZYLIA plug-ins in the AAX plug-in format work slightly different than in VST/AU version. They process the first 16 channels from ZYLIA ZM-1 recordings and omit the three bottom microphones. Users still benefit from the plug-ins’ unique features. ZYLIA Studio PRO enables spatial filtering and signal separation directly within a DAW, and also gives users access to various surround presets (up to 10.2/5.1.4). Number of virtual microphones is limited to 16. ZYLIA Ambisonics Converter in the AAX version supports conversion to 1st- and 2nd-order Ambisonics, enabling users to prepare 3D audio recordings.
We are happy to announce a new release of ZYLIA Ambisonics Converter v. 1.2.0 and ZYLIA Ambisonics Converter Plugin v. 1.1.0. Here are all the changes.
ZYLIA Ambisonics Converter v. 1.2.0
◦ Sensitivity of rotation slider
ZYLIA Ambisonics Converter Plugin v. 1.1.0
◦ Wrong sample rate warning
Download link - ZYLIA Ambisonics Converter plugin
Zylia announces the first release of ZYLIA Ambisonics Converter plugin.
ZYLIA Ambisonics Converter Plugin is a VST/AU plugin which enables conversion to Ambisonics directly within a Digital Audio Workstation (DAW). Thanks to ZYLIA Ambisonics Converter Plugin the whole recording system becomes even more powerful enabling new features for 3D audio production and surround sound recording.
ZYLIA Ambisonics Converter Plugin transforms a single 19 channel ZM-1 [http://www.zylia.co/zylia-zm-1- microphone.html] recording into Higher Order Ambisonics file that is compatible with top class tools for VR and 360 video production. It enables you to prepare 3D audio recordings for playback on the ‘Facebook 360’ and ‘Youtube 360’ platforms.
• B-format conversion (1st, 2nd and 3rd order of HOA)
• FuMa or ACN channel ordering & SN3D or N3D normalization
• ambiX and TBE formats
• Support for YouTube360 and Facebook360
• Correction of microphone position in the post-production stage
• Available as VST, VST3 and AU plugins
• macOS and Windows versions
• Compatible with DAW that supports at least 19 channels per track
Available in ZYLIA PRO Set.
What would happen if on a rainy and cloudy day, during a walk along a forest path, you could move into a completely different place thousands of kilometers away from you? Putting the goggles on would get you into a virtual reality world, you would find yourself on a sunny island in the Pacific Ocean, you would be on the beach, admiring the scenery and walking among the palm trees listening to the sound of waves and colorful parrots screeching over your head.
It sounds unrealistic, but such goals are determined by the latest trends in the development of Augmented / Virtual Reality technology (AR / VR). Technology and content for full VR or 6DoF (6 Degrees-of-Freedom) rendered in real time will give the user the opportunity to interact and navigate through virtual worlds. To experience the feeling of "full immersion" in the virtual world, realistic sound must also follow a high-level image. Therefore, only each individual sound source present in virtual audio landscape provided to the user as a single object signal can reliably reflect both the environment and the way the user interacts with it.
What are Six Degrees of Freedom (6DOF)
"Six degrees of freedom" is a specific parameter count for the number of degrees of freedom an object has in three-dimensional space, such as the real world. It means that there are six parameters or ways that the object can move.
There are many possibilities of using a 6DoF VR technology. You can imagine exploring a movie plan in your own pace. You could stroll between the actors, look at the action from different sides, listen to any conversations and paying attention to what is interesting only for you. Such technology would provide really unique experiences.
A wide spectrum of virtual reality applications drives the development of technology in the audio-visual industry. Until now, image-related technologies have been developing much faster, leaving the sound far behind. We have made the first attempts to show that 6DoF for sound is also achievable.
How to record audio in 6DoF?
It's extremely challenging to record high-quality sound from many sources present in the sound scene at the same time. We managed to do this using nine ZYLIA ZM-1 multi-track microphone arrays evenly spaced in the room.
In our experiment the sound field was captured using two different spatial arrangements of ZYLIA ZM-1 microphones placed within and around the recorded sound scenes. In the first arrangement, nine ZYLIA ZM-1 microphones were placed on a rectangular grid. Second configuration consisted of seven microphones placed on a grid composed of equilateral triangles.
Fig. Setup of 9 and 7 ZYLIA ZM-1 microphone arrays
Microphone signals were captured using a personal computer running GNU/Linux operating system. Signals originating from individual ZM-1 arrays were recorded with the specially designed software.
We recorded a few takes of musical performance with instruments such as an Irish bouzouki (stringed instrument similar to the mandolin), a tabla (Indian drums), acoustic guitars and a cajon.
Unity and 3D audio
To present interesting possibilities of using audio recorded with multiple microphone arrays we have created a Unity project with 7 Ambisonics sources. In this simulated environment, you will find three sound sources (our musicians) represented by bonfires among whom you can move around. Experiencing fluent immersive audio becomes so natural that you can actually feel being inside of this scene.
MPEG Standardization Committee
For scenario A, we used the regular stitched video from the Gear 360 and a 1st order Ambisonics audio file.
Scenario A - Basic steps taken:
Here are the detailed steps taken for the conversion to Ambisonics:
* Standard currently (August 2018) used on YouTube.
Since, the source material is the same as the one from scenario A, we’ll list here only the steps that differ.
Scenario B steps:
- Process stereoscopic video from Gear 360 on Insta360 Studio to have the ‘tiny planet’ effect;
- Convert the raw 19-channel file from ZYLIA Studio to binaural, using ZYLIA Studio PRO running in REAPER.
- Edit 360-degree video and Ambisonics audio on Adobe Premiere.