By Łukasz Januszkiewicz
Step two - On The Stage
- Microphone placement.
The main ZM-1 microphone was positioned approximately 20 cm below the camera.
Backup ZM-1’s were positioned on the right and on the left side of the main ZM-1 (distance of 4-5 meters). There was also one mic just right in front of the choir.
- The final setup
Step Three – Recording our perfect 360 movie
Step Four - Video And Audio Post-processing
*At this moment YouTube 360 supports only 1st order Ambisonics audio.
360 movie with 3D sound - The final effect
Video will be available soon.
How to turn a room into a recording studio?
Nowadays the entertainment industry is more and more interested in immersive experiences when it comes to movies, video games and music. Along with already quite common 360 degree videos, there is also a growing demand for 3D audio. Surround systems like 5.1, 7.1 or cinematic 22.2 can surely deliver impressive effects, but none of them is an actual full spatial audio system. Mostly because once sources had been recorded, there is no way to change their positions freely.
In order to obtain a real spatial audio, an entirely different approach is needed. An approach that should not perceive sound as list of spatially speaker-fixed sources, but as a whole soundfield instead. It is where an Ambisonics technique comes in handy. But before explaining what it actually is, let me begin with a quick overview of the Ambisonics.
ZYLIA 3rd order Ambisonics microphone
Fig. ZYLIA ZM-1 - a 3rd order Ambisonics microphone.
The ZYLIA ZM-1 microphone array is capable of recording sound in the 3rd order Ambisonics format. Recording in such format will be soon very relevant due to the recent announcements by Google and Facebook to add support for higher order Ambisonics playback in their players. Soon it will be possible to enjoy amazing spatial audio recordings on any web-enabled device.
You need ambisonics microphone? Just try ZYLIA!