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Create your own spatial Ambisonics mix with ZYLIA!

1/18/2018

1 Comment

 
By Jakub Zamojski & Lukasz Januszkiewicz

Recording and mixing surround sound becomes more and more popular. Among the popular multichannel representation of surround sound systems like 5.1, 7.1 or cinematic 22.2, especially worthy of note is an Ambisonics format, which is a full-sphere spatial audio technique allowing to get a real immersive experience of 3D sound. You can find more details about Ambisonics here (What is the Ambisonics format?).

Our previous blog post “2nd order Ambisonics Demo VR” described the process of combining audio and the corresponding 360 video into fine 360 movie on Facebook. Presented approach assumes using of 8-channel TBE signal from ZYLIA Ambisonics Converter and converts audio into the Ambisonics domain. As a result we get a nice 3D sound image which is rotating and adapting together with the virtual movement of our position. However, it is still not possible to adjust parameters (gain, EQ correction, etc.) or change the relative position of the individual sound sources present in the recorded sound scene.
In this tutorial we are going to introduce  another approach of using ZYLIA ZM-1 to create a 3D sound recording, which gives much more flexibility in sound source manipulation. It allows us not only to adjust the position of instruments in recorded 3D space around ZYLIA microphone, but also to control the gain or to apply any additional effects (EQ, Comp, etc.). In this way we are able to create a fancy spatial mix using only one microphone instead of several spot mics!
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Spatial Encoding of Sound Sources – Tutorial

In the end of July 2017, using ZYLIA ZM-1 microphone we have recorded a band called “Trelotechnika”. All band members were located around ZM-1 microphone, 4 musicians and one additional sound source – drums (played from a loudspeaker). During the post-production process, we applied ZYLIA Studio PRO VST plug-in (within Reaper DAW) on recorded 19-channel audio track. This allowed us to separate the previously recorded instruments and transfer them into the individual tracks in the DAW. Those tracks were then directed to the FB360 plug-ins, where encoding to the Ambisonics domain was performed.

“Spatial Encoding of Sound Sources” - a step-by-step description

Below, you will find a detailed description of how to run a demo session presenting our approach of recording and spatial encoding of sound sources. Demo works on Mac Os X and Windows.
DOWNLOAD STAGE

  1. Download and install REAPER software. The evaluation version is fully functional and perfect to run with our demo.
  2. Download and install Facebook 360 Spatial Workstation software. It is a free bundle of spatial audio VST plug‑ins. In the session we used version 3.1 beta1.
  3. Download and install ZYLIA Studio Pro (VST3 Mac, Windows). It’s possible to run the demo in trial mode. In the session we used VST3 plug-in.
  4. Download the REAPER session prepared by Zylia Team. It is already configured with our audio tracks and all required effects. Unzip it.
  5. Download 360 movie – two versions are available: high quality [3840 x 1920] and medium quality [1920 x 960].  High quality version sometimes tends to pause in FB360 Video Player on slower CPUs.
  6. Run REAPER and open the session (ZYLIA-Ambisonics-sources-enc.rpp).
TUTORIAL
 
​After opening the session, you will see several tracks:
1. Very important! Please, ensure that Reaper is working with sample rate of 48 kHz.
​

2. ZS_pro track – contains 19-channel WAVE file recorded with ZYLIA ZM-1. Click on FX button located on the ZS_pro track. If everything is correct, you will see ZYLIA Studio PRO VST plug-in. By default, there will be 5 virtual microphones – each one already assigned to one of the instruments: bass, drums, guitar, synth and pad. By clicking on a specific virtual microphone, you can adjust azimuth, elevation, width, and separation mode. Master send in routing panel for track should be unchecked.
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3. Separated signals from ZYLIA Studio PRO are passing to 5 individual tracks. You are able to adjust the gain, you can also mute or solo instruments, or you can apply some audio effects. A good practice is to use a high-pass filter for non-bass and low-pass for bass instruments to reduce a spill between them. We applied these filters to our session:
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​4. Spatialiser track – receives 5 signals from tracks with separated instruments. Spatialiser allows to distribute sound sources in desired positions in the 3D space.
​      a) Click on FX and choose FB360 Spatialiser.
   b) Click on Load button placed on the video grid. Choose Slave mode and load the provided video clip. You will see a message box “H264 is not a recommended codec” - click X.
​
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   c) Set the video format to Mono and the display mode to Desktop. In Connect to DAW you should be able to choose your computer’s name. If not, try to restart Reaper and repeat the steps. You are ready to click the Open button. Video box will appear.
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   d) Back to Spatialiser view. You will see an equirectangular picture and five circles with numbers. Each circle represents a sound source position in the space. By default, sources are located in the positions corresponding to the real positions of the instruments in the picture, but it is possible to adjust it by clicking on the circle and dragging it around the picture.
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5. Control track – receives a multichannel signal from Spatialiser. Control provides connection with the Video Player, rotates the audio scene and applies binauralization.

   a) Click on FX and choose FB360 Control.

   b)  Ensure that Listener Roll, Listener Pitch and Listener Yaw are properly received from video – controls should be darkened. Open a video box and try to rotate the image - Pitch and Yaw sliders should follow the image to rotate.

   c) JS: Master Limiter boosts the volume and protects from clipping/distortions.
​
   d) 
Master send in routing panel for track should be checked.
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6. Now video is synchronized with audio. Adjusting the location of play-head in REAPER’s time line will affect the video’s time. Tap space bar to play audio and video. Rotation of the video in the player  is tracked by the decoded and binauralized Ambisonics sound.

7.  A good practice is to play video from the beginning of file to keep the synchronization. In some cases, it is necessary to close the VideoClient + VideoPlayer and load 360 video again to recover the synchronization.
​

8.  Now you are able to rotate video across the pitch and yaw axis. Your demo is ready to run.
1 Comment
codybecth link
8/31/2022 04:14:57

Great Article! Thank you for sharing this is a very informative post, and looking forward to the latest one

Reply



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  • Solutions
    • Live rehearsal recording
    • 360 VR recording
    • Field recording
    • Audio recording for Dolby Atmos
    • Navigable Audio for VR
    • 3D audio streaming
    • Loudspeakers calibration & localization
  • Use cases
    • Music recording with Zylia
    • Immersive 360 audio
    • ZYLIA ZM-1 and Dante
    • 3D audio podcasts
    • Virtual stage with volumetric audio
    • Rendering sound for games
    • Multi-point 360 audio and video
    • Multi-point HOA music and soundscape recordings
  • Products
    • ZYLIA PRO
    • ZYLIA 6DOF
    • Software >
      • Applications >
        • ZYLIA Studio
        • ZYLIA Ambisonics Converter
        • ZYLIA Streaming Application
        • ZYLIA 6DoF Recording Application
      • Plugins >
        • ZYLIA Studio PRO
        • ZYLIA Ambisonics Converter Plugin
        • ZYLIA 6DoF HOA renderer
    • Hardware >
      • ZYLIA ZM-1 microphone
      • ZYLIA ZM-1S microphone
      • ZYLIA ZR-1 Portable Recorder
    • Technology Licensing
  • Support
    • Get Started
    • Register
    • Downloads
    • Tutorials
    • Help Center
    • Contact support
    • Demo
    • Testimonials
    • Referral
    • Ambassadors
  • Blog
  • Company
    • About
    • R&D
    • Jobs
    • Press
    • Distributors
    • Contact
  • Shop