When Facebook 360 is not enough
In July 2017, we had a pleasure to meet a vocal play band called Audiofeels (https://www.facebook.com/audiofeels/) and record their performance with our 19-capsules ZYLIA ZM-1. Then we used ZYLIA Ambisonics Converter and transformed the 19-channel recording into 8-channels TBE, which is 2nd order ambisonics format required by Facebook 360 Spatial Workstation plug-ins. The audio and the corresponding 360 video was combined into fine 360 movie and published on ZYLIA’s Facebook.
Unfortunately due to additional audio compression, Facebook 360 player may introduce an audible decrease of audio quality. Another issue may be a presence of annoying pops and clicks during the playback - especially on slower PC’s. It is well known problem with 360 video and the 2nd order ambisonics audio playback.
Flawless 360 movie
In this article we describe how to run our short 360 movie flawless in offline mode - without any additional audio and video coding. Demo will work on MacOS and Windows machines, and here are the steps you need to take:
1. Download and install Reaper software – https://www.reaper.fm/download.php The evaluation version is fully functional and perfect to run with our demo.
2. Download and install Facebook 360 Spatial Workstation software - https://facebook360.fb.com/spatial-workstation/ It is a free bundle of spatial audio VST plug-ins.
3. Download a Reaper session prepared by ZYLIA. It is already configured with our audio tracks and all required effects (download)
4. Download our 360 movie – two versions are available: high quality [3840x1920] (download) and medium quality [1920x960] (download). High quality version sometimes tends to pause in FB360 Video Player on slower CPUs.
5. Run Reaper and open the session (zylia_demo_vr.rpp) – you should see one track with 8‑channels WAVE file. Choose desired audio output device.
6. Click on FX button located on the track. If VST plug-ins are correctly installed, you will see FB360 Spatialiser, FB360 Control and built-in JS: Master Limiter. Make sure the Spatialiser is set to bypass mode (unchecked).
7. Click on Spatialiser and then click on “Load” button placed on the video grid. Video Player will open. Choose “Slave” mode and load provided video. You’ll see box “H264 is not a recommended codec” - click “X”.
8. Set the video format to “Mono” and the display mode to “Desktop”. In “Connect to DAW” you should be able to choose your computer’s name. If not, try to restart Reaper and repeat the steps 6-8. You are ready to click on “Open” button. Video box will appear.
9. Back to FX window and click on FB360 Control. Ensure that “Listener Roll”, “Listener Pitch” and “Listener Yaw” are gotten from video – controls should be darkened. Open video box and try to rotate the image - “Pitch” and “Yaw” sliders should follow the image rotation.
10. The video is synchronized with audio. Changing location of play-head in Reaper’s timeline affects on video’s time. Tap space bar to play audio and video. Rotation of video affects on binaural decoded ambisonics sound.
11. Good practice is to play video from the beginning of file to keep the synchronization. In some cases, it’s necessary to close the VideoClient + VideoPlayer and load 360 video again to recover the synchronization.
12. Your demo is ready to run.
Another method to synchronize ambisonics audio and 360 video is to use SpookSyncVR (http://www.spook.fm/spooksyncvr/). This application allows to connect GoPro VR Player (http://www.kolor.com/gopro-vr-player/download/) with Reaper. The main advantages of using SpookSyncVR are:
You can find tutorial how to use SpookSyncVR under this link: https://www.youtube.com/watch?v=lzLxmEIYBl4 The only difference between Reaper session from the above tutorial and our session is that instead of ATK plug-ins, the FB Spatial Workstation plug-ins were used. You have to assign “Listener Pitch” to “pan_pitch” (OpenSoundControl parameter) and “Listener Yaw” to “pan_yaw”. “pan_pitch” and “pan_yaw” are available in “Send pan” Spook’s field.
In FB360 Control turn off “Get from video”:
Now our 360 demo is ready to run. Enjoy it!
Source recordings cannot be published anywhere else in the original or modified form.