ZYLIA - 3D AUDIO RECORDING & POST-PROCESSING
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6DoF HOA Renderer plugin 

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Boost your VR and game productions with navigable volumetric 6DoF sound

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​The ZYLIA 6 Degrees of Freedom Higher Order Ambisonics Renderer is a Wwise and MaxMSP plugin.

​This plugin is the key element in ZYLIA's 6DoF Navigable Audio solution.  
The plugin allows for the processing and rendering of ZYLIA 6DoF Navigable audio content and interpolates the sound field between 3rd order Ambisonics spheres. These sources can be synthetic or recorded with multiple ZM-1S microphones. With the ZYLIA 6DoF HOA renderer plugin, users can playback synchronized Ambisonics files, change the listener’s position, and orientation between multiple Ambisonics spheres. 
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With ZYLIA's Wwise 6DoF plugin, you have easy access to implementing volumetric sound in any VR application or game engines that interfaces with Wwise.
​End users will experience natural and immersive navigable
​6 degrees of freedom sound on their mobile
​and stationary devices. ​
Developers can explore and integrate the computational advantages of volumetric interpolation (Read more).

Main features

  • ZYLIA's Wwise and MaxMSP 6DoF plugins offer the possibility to process and interpolate between synchronized Ambisonics sources.
  • Set and control the listener’s position and orientation and navigate smoothly between multiple Ambisonics spheres.
  • Up to 30 HOA signals are supported by the plugin to create a 6DoF experience for large scenes.

Plugin for Wwise

  • The Wwise 6DoF authoring plugin is available for Wwise on Windows.
  • The Wwise 6DoF SDK for the end user experience is available on Windows, macOS, iOS, and Android.
  • All parameters in the plugin (listener position, orientation, microphone position, and orientation as well as interpolation parameters) are controllable via RTPC and the typical Wwise workflow.

Plugin for MaxMSP

  • MAX/MSP plugin available on MAC OS and Windows.
  • All parameters in the plugin (listener position, orientation, microphone position, and orientation as well as interpolation parameters) are controllable via messages, and the GUI in the typical MaxMSP workflow.
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Check the possibilities & test the quality

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Volumetric Audio Experience - Philharmonic Orchestra Concert

Multi-point 360 Audio & Video - Jordan Rudess & Friends in 3D Audio

Volumetric Audio Experience - interior and exterior
​of the car

How to save up CPU while rendering sound for games?
> Blog post​

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Support The Audio Engineering Society

Zylia  supports the music community with various initiatives. One such initiative is the concert “Jordan Rudess & Friends in 3D Audio” – an immersive concert recorded in multi-point 360° audio and video technique. All proceeds from the project go to The Audio Engineering Society – a non-profit organization that unites engineers, creative artists, scientists, and students worldwide. 
Watch on Oculus

Test ZYLIA Software For FREE!

Poznan Philharmonic Orchestra VR experience

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Oculus
PC VR
This VR experience uses 6DoF audio recorded with 30 ZYLIA ZM-1S mic arrays. As a user, you will be able to move the listener around the map freely as well as rotate their position left and right. Use headphones to experience binaural navigable audio!
Music - W. A. Mozart - "The Marriage of Figaro", the overture

Interactive demo application

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Windows
Mac OS
The demo application uses 6DoF audio recorded with 9 ZYLIA ZM-1S microphones. As a user, you will be able to move the listener around the map freely as well as rotate their position left and right. Use headphones to experience binaural navigable audio!
Music example used: “Island” by Sledziucha, instruments: bouzouki, tabla drums
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Example integration of ZYLIA 6DoF HOA Renderer for Wwise ​
with ​Unreal Engine 4

short manual
Install ZYLIA 6DoF HOA Renderer for Wwise.

​1) Unpack zylia_template_unreal_wwise_project.zip
2) Unpack both archives to separate folders – one archive contains Wwise project and the other one Unreal Engine 4 project.
3) Activate trial of ZYLIA 6DoF HOA Renderer for Wwise using ZYLIA Activation Tool.
4) Launch both projects.
5) In Unreal Engine 4 you may need to correct Wwise project path. To do that, you need to open Project Settings and go to Wwise/Integration Settings section. Specify the path to the unpacked Wwise project in Wwise Project Path.
​6) In Unreal Engine 4 open Main scene.
Download
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Example integration of ZYLIA 6DoF HOA Renderer for MaxMSP
​with Unity game engine

Unity Config - short manual
1. Download UnityHubSetup
2. In the UnityHub application select 6DoF Template Project
3. Select the scene called “island_new_visuals”
4. Once you press “play”, you should be able to move around the room using QWERTY Keyboard + mouse.
5. If you want to use a VR headset instead of a keyboard, make sure you uncheck “PlayerController” in the menu on the right side. Then, select both: “CameraRig” and “Steam VR” in the menu on the left (using shift+select) and check them in the inspector menu on the right.
Max Config - short manual
1. Go to the “ExamplePatcher” folder that you downloaded
2. Click “Main_Windows.maxpat” to open the Max plugin
3. Activate the trial mode
4. Click on the “Load Configuration” button 
5. Select “Example_Config_Island.json”
6. You might have to manually add sound recordings from each microphone. To do it, click “choose file” for each microphone and choose the corresponding audio file from the folder “ExamplePatcher/Audio”
Download

Reviews

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​Florian Grond, creative sound engineer​
The fluid movement between different 3rd order Ambisonics positions was a wonderful listening experience and I foresee countless creative possibilities for the future.
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​​Przemek Danowski, multimedia, audio, video & VR specialist
Working with the ZYLIA 6DoF VR set was an amazing adventure and journey into the future of audio.
​
 
Explore and enjoy ZYLIA's navigable volumetric 6DoF within typical Wwise workflows.
Download Plugin
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Explore and enjoy ZYLIA's navigable volumetric 6DoF within typical MaxMSP workflows.
Download Plugin
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System requirements

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Plugin for Wwise

  • Compatible with Wwise 2019.2.0 up to Wwise 2019.2.15
  • Authoring for platforms on which you can design, create and debug the signal flow and manage the integration with game engines: Windows
  • SDKs, platforms on which end users can experience volumetric ZYLIA 6DoF interpolation, e.g. Android games on Windows:
    • Windows_vc140, Windows_vc150, ​Windows_vc160
    • Mac
    • iOS
    • Android
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Plugin for MaxMSP

  • Compatible with Max8.
  • Supported on MacOS and Windows.
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ZYLIA ZM-1 microphone array
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ZYLIA ZR-1 portable recorder
ZYLIA Studio
ZYLIA Studio PRO plugin
ZYLIA Ambisonics Converter
ZYLIA Ambisonics Converter plugin
ZYLIA Streaming Application
ZYLIA 6DoF Navigable Audio

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© Zylia Sp. z o.o., copyright 2018. ALL RIGHTS RESERVED. 
  • Solutions
    • Live rehearsal recording
    • 360 VR recording
    • Field recording
    • Audio recording for Dolby Atmos
    • Navigable Audio for VR
    • 3D audio streaming
    • Loudspeakers calibration & localization
  • Use cases
    • Music recording with Zylia
    • Immersive 360 audio
    • ZYLIA ZM-1 and Dante
    • 3D audio podcasts
    • Virtual stage with volumetric audio
    • Rendering sound for games
    • Multi-point 360 audio and video
    • Multi-point HOA music and soundscape recordings
  • Products
    • ZYLIA PRO
    • ZYLIA 6DOF
    • Software >
      • Applications >
        • ZYLIA Studio
        • ZYLIA Ambisonics Converter
        • ZYLIA Streaming Application
        • ZYLIA 6DoF Recording Application
      • Plugins >
        • ZYLIA Studio PRO
        • ZYLIA Ambisonics Converter Plugin
        • ZYLIA 6DoF HOA renderer
    • Hardware >
      • ZYLIA ZM-1 microphone
      • ZYLIA ZM-1S microphone
      • ZYLIA ZR-1 Portable Recorder
    • Technology Licensing
  • Support
    • Get Started
    • Register
    • Downloads
    • Tutorials
    • Help Center
    • Contact support
    • Demo
    • Testimonials
    • Referral
    • Ambassadors
  • Blog
  • Company
    • About
    • R&D
    • Jobs
    • Press
    • Distributors
    • Contact
  • Shop